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Damage Done: the Rogue in the World of Warcraft

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The Warcraft Universe would not be complete without its fourth installment, World of Warcraft. This massively popular massively multiplayer online role playing game, or MMORPG, occurs in real time in the world of Azeroth, and four years after the end of the third installment, the Frozen Throne. Like any other MMORPG, World of Warcraft involves millions of players playing against a static universe, where both computer-controlled and real user-controlled characters abound.

The World of Warcraft currently reigns in the MMORPG arena, taking in over eight million players worldwide, making it the world’s most popular subscription-based MMORPG. Also available is the World of Warcraft board game, as well as the trading card game, both of which follow the classes and some of the rules of their MMORPG counterpart.

World of Warcraft players control their own characters in the Warcraft environment. Through their own characters, World of Warcraft players can explore the terrain of the Warcraft universe, fight against monsters, and go on quests as commanded by characters controlled by the computer. If successful in their fights, quests, and exploration, World of Warcraft players are awarded money, to purchase important items in the World of Warcraft universe, such as armor, food, or weapons.

The game can also award items to successful players; these items can be traded or sold afterward, depending on the player’s needs. Also awarded are experience points, which translate to greater skills and powers, and which can allow players to participate in major events such as battles or duels. The World of Warcraft is also promptly addictive: players keep on accumulating points as they assume their identities online, and as they interact with both friends and enemies in a benign digital universe.

There are nine classes that World of Warcraft players can choose from to assume an online identity. Warriors specialize in battles, druids are shape shifters that can perform magic and heal, mages are wise magicians who can influence politics, warlocks are dark magic specialist mages, priests are healers, hunters are expert explorers and marksmen, paladins are defenders, and shamans are versatile spell-casters with strong ties to nature.

The rogues are considered damage classes, and function as assassins who rely on energy to fuel their abilities. Although they can lose energy in the middle of a game, they can also regenerate quickly. Whether in the form of gnome, dwarf, night elf, undead, human, troll, orc, or blood elf, rogues can make their moves on a variety of targets and even go into stealth mode. Once invisible, they are invisible not only to other players, but to computer-controlled players as well.

Rogues can use a variety of weapons, including daggers, swords, fist weapons, maces, guns, bows, and thrown weapons. They can apply poisons onto weapons, giving them the chance to put in extra damage on enemy targets. This can result in slowing enemy movement, increase the time that an enemy can cast spells, reduce any healing effects given to the enemy, or fooling a computer-controlled character into bypassing the rogue and not attacking it. Rogues can also be extra efficient: in a small amount of time, rogues can deal large amounts of enemy damage.

Rogues also have a special skilled called sap, which can keep an enemy in place for some time until the rogue has the time to deal damage and strike. However, due to their extreme agility, rogues cannot wear any armor heavier than their cloth or leather, so that they are more susceptible to attacks from an enemy should they be found unprepared.

Rogues are also the only class in the World of Warcraft with theft abilities, in that they can open locked boxes, chests, and doors, provided that they have acquired lock picking skills and have been rewarded thieves’ tools. With their talents in subtlety, assassination, and combat, rogues are one of the most dreaded, but certainly one of the more intriguing classes in the World of Warcraft.


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